using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.RTS.ScriptConfig
{
    [CreateAssetMenu]
    [System.Serializable]
    public class SpriteActionFrame : ScriptableObject
    {
        public string spriteName;
        public List<ActionFrame> actions;
    }

    [System.Serializable]
    public class ActionFrame
    {
        public string actionName;
        public List<int> frames;
    }
}